yuriko edh primer


That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. Over time I want to get those blinged and autographed since it's my first deck. TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. Almost more important than our evasive creatures is the ability to turn them into Ninjas. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. Articles and comments are user-submitted and do not represent official endorsements of this site. I do normally prefer decks that approach the game from a stompy/ramp angle. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. Inkfathom Witch offers us a way to turn our little dudes into a real clock. Lord Windgrace would make sense because of my fondness for lands. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. UB (Dimir) So which new commander made this Temur Timmy writer most excited this year? Finally! I wanted to create a UB deck that got value out of each attack, and used Vela's Intimidate anthem to ensure I could push damage through. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. Turns We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. Among our one-drops, there are a few standout creatures. It will eventually go in for sure. What's not to likew? These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Terms of Use | I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. There was just one problem: Vela is really expensive to cast. To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. This will require TappedOut.js included in your blog. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. My additional budget is very limited but I am open to suggestions. Ertai Planeswalker. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. I think there are some obvious switches I could make, like [[fierce guardianship]] instead of [[cancel]], but I have a habit of getting pie eyed over good stuff cards. We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. lonely sandbar & barren moor, is that cycling good for something? The compromise was to let our opponents keep their creatures, as long as they can't attack us. It might not seem like it at first, but 2 mana is very expensive for an enabler. If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. Let's go back in time and discuss the impetus for this deck. June 18, 2022, Lots of Testing! If you like my articles, follow me there! Copied to clipboard. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. That's not a cEDH thing, mostly a Yuriko thing. Yuriko Pivot | Yuriko, the Tiger's Shadow CEDH Deck Tech | Up & Running | Playing With Power MTG 24,570 views Aug 16, 2021 794 Dislike Share Playing With Power MTG 72.6K subscribers Deck:. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Redshift's Consult Kess primer is also excellent if a bit less detailed. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. Before we delve deeper into our creatures or any of the other goodies we're packing, let's take a look at these key enchantments. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Also: No ramp at all? We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. Devastation Tide costs five mana (hence doing good damage) but can usually be cast by us for its miracle cost, thus once again allowing us to be the first to rebuild. Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. Ideally, we want to be in a winning position by turn 6-7. I want to make my Yuriko deck "High" powered on PlayEDH. . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. Feb. 16, 2022. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. Yuriko can be built differently based on your preference and meta. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. Can it be used at instant speed? This week we get to finally talk about the long awaited Commander 2018 set! For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. Of our 30 creatures, 27 of them have natural evasion. We typically want to start by re-playing an enabler. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. Yuriko is almost always the fastest deck at the table. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. I prefer controlled smashing, and best associate with the Temur colors. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Commander / EDH Boosting base power is a big deal for a deck where all of the creatures are evasive, and coupled with Yuriko's triggers, we can realistically expect about six damage from each attacker. Terms of Use | Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. Check it out here if you're interested: You made it to the end! She also has a unique ability called "Commander Ninjutsu." This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. Unnatural Selection: While this is a decent card it eats up a lot of mana. First, we can lower our land count slightly. With Neon Dynasty we have far, far better options and this one is cut for good. Feel free to skip some of these if you have a good sense of how Yuriko works. This process lead me to Edric, Spymaster of Trest. At first, Sakashima seems like just another Clone. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. But we still have two ways to do it- Spark Double and Sakashima the Impostor. Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Yuriko is a resilient commander, capable of dealing massive damage quickly. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. AP45054 1 minute ago. With the London Mulligan we effectively have three shots at our opening hand, so eight with a bonus is a pretty good number for us. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Complete Comment Tutorial! If you've read my primers you'll know that cEDH isn't my cup of tea and I prefer optimized commander decks instead, but if you've got 5 grand to throw into a cEDH deck and enjoy that style I'd recommend checking out the following primer- Yuriko Turn and Burn - cEDH. Siren Stormtamer protects our dudes from spot removal. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. Ninjutsu I still need to find a place for it though. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. Morrison103 1 minute ago. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. Phantasmal Image is whatever we need it to be. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. Maintaining a good balance of these is our key to success! Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. It is ninja tribal in cEDH. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. On the primer you can read more about it. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. I already did some changes, e.g. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. Tutors find the cards you need, end of story. This is largely the approach described in the prior section, where seek to win by using Insidious Dreams to stack the likes of Temporal Mastery, Temporal Trespass, Alrund's Epiphany, Nexus of Fate, and Beacon of Tomorrows on top of our deck on our opponent's end step. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. Format: Commander . Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. For me, I just felt it was too mana hungry and fairly likely to be destroyed before I could get much use out of the investment. Tempo I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. Another thing that is great to get going in the early game is some top-deck manipulation. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. Godo has a fantastic primer that immediately got me interested to play the deck. We have several cards that use this sort of effect, and we'll talk about them later. Which permanents does it hit? I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! I played this for awhile because he is low cmc, and lifelink is underrated in commander, particularly when you are playing card:Bolas' Citadel for value. Hello there! Toothy, Imaginary Friend Commander / EDH. Yes, they do. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." We will use enchantments to turn our creatures into Ninjas to enable Yuriko's triggered ability and tribal synergies. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Aggro Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. This pushes us in a direction of caring about cmc for reasons other than mana curve. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. Competitive For a long time, this category was split in two sections. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. Back to Deck List. Second, we're likely going to play out our hand pretty quickly. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That being said, I haven't had any problems with my removal, but the numbers seem low on paper. I'm not going to go into much detail about Deepfathom Skulker here. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. This site is unaffiliated. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). Scan this QR code to download the app now.

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